5th Planet Games
Software Engineer in Rocklin, CA
Developed and helped Design a product from rapid prototype to fully featured using the Unity3D Game Engine and the C# Programming Language. Designed and developed a data administration tool using AngularJS and PHP/MySQL to accelerate development as well as maintain the product post release. Was fully responsible for the User Interface implementation and worked closely with the art team to build a beautiful and functional interface.
5th Planet Games
Lead Community Manager in Rocklin, CA
Managed a team of Community Managers and Customer Service Representatives, some of which were remote and international. Established strong internal and external communication policies. Designed and developed new discussion forums themes for our products. Oversaw the external conversations our company had with our customers. Worked closely with the Marketing Director to unify our messaging and grow our visibility on social media.
Game Designer in Sacramento, CA
Designed and developed recurring competition and matchmaking systems for our customers to participate in. Wrote complex and efficient SQL queries for many different departments including Marketing and Data Analytics. Assisted the Customer Service department with complicated issues that the tools weren't equipped to handle. Developed and designed new features for our online discussion forums.
KlickNation (later acquired by BioWare)
Community Manager/Game Designer in Sacramento, CA
Designed and developed recurring competition and matchmaking systems for our customers to participate in. Wrote complex and efficient SQL queries for many different departments including Marketing and Data Analytics. Assisted the Customer Service department with complicated issues that the tools weren't equipped to handle. Developed and designed new features for our online discussion forums. Oversaw a team of moderators for our social media and online discussion forums. Acted as a conduit for our customers and developers to communicate with each other.
Founder and Designer in Sacramento, CA
Was the top website covering news about Torchlight, a game by Runic Games. Developed tools for the readers and new blog features for the writers. Bridged WordPress and vBulletin into one cohesive portal. Built a close relationship with the developers and other Torchlight community websites. Maintained the website until I was forced to close it due to conflict of interest with my employer.
Community Manager (Contract) remote in Sacramento, CA
Worked closely with the developers and the customers to ensure a fun and engaging community that thrived on competition. Designed and Developed a leaderboard system for organized competitions.
Community Manager in San Francisco, CA
Worked closely with the developers to foster a fun and engaging community that was constantly growing. Attended trade shows to demo the products and participate in written, oral and video interviews. Conducted wide-spread research to keep the development team updated on any new market competition as well as the direction the market was heading.
Technical Staff remote in Sacramento, CA
Developed new features and events for our discussion forums. Organized and attended trips to Flagship Studios (the studio developing the product I was supporting). Built a very strong relationship with the developers of Hellgate: London. Was hired by the developers to continue my work in a more official capacity supporting Hellgate: London and Mythos directly.
Microsoft Office Suite75%
Microsoft Visual Studio70%
Mac OS X60%
Live Stream for Charity
Every year I spend hundreds of hours live streaming myself playing video games while interacting with a chatroom of spectators. I ask people to donate to the Extra-Life.org charity where 100% of proceeds donated go to the UC Davis Children's Hospital. To date, I have raised $4,995. See more here
I am a big fan and active referee for Roller Derby. It's a really awesome and competitive sport that combines full contact hitting with roller skating. I currently referee for the Sacred City Derby Girls.
Most of my free time is spent programming on different projects. I like to keep myself very busy and love learning new technologies. Right now I am in the process of developing my own mobile game that I hope to release before the end of the year.